Monday, August 29, 2011

Close up with UDK


I got my robotic fly into UDK and I did some scale tests, checking on how close I can get to small objects without clipping problems. The length of the model is just 13 unreal units. I also did some testing with the DX11 tesselation feature. The lowpoly model is 20k triangles + tesselation.
Here is a quick screengrab out of the editor.


Monday, August 22, 2011

Working on my Bachelor Project


I recently finished 6th semester. That means the upcoming is my last semester... YEAH! I already started working on my bachelor project. The best is I can do it with UDK. Its gonna be a near future scifi environment. But I plan on doing a little more than just the environment. We will see how much I get done in time.
Here a rendering of a robotic fly.