Sunday, May 28, 2017

Thursday, September 15, 2016

Saturday, April 05, 2014

Realistic Rendering Showcase released

This is a showcase for the UnrealEngine 4 I worked on and is now available for free on UE4 Marketplace if you are a subscriber. It is now about 1 year since it got finished and finally it is released and I can show some screenshots.

Friday, March 21, 2014

Unreal Engine 4 released!

Unreal Engine 4 got released this week. Get it here for 19 Dollars. It comes with free Content Examples I worked on for the last year. Not all of them have been released yet. Take a look at those two I a made. The first is a scifi room that is used as a standard room for all our feature examples with intend to teach new users. The second is a Temple environment made to stress test all the features of our mobile renderer.

Saturday, March 30, 2013

Unreal Engine 4 Infiltrator Demo

The UE4 ENGINE DEMO is finaly released. I worked mostly on the buildings in the city and vista.

Gears of War Judgment Level

These are the 3 maps I worked on. I did the visual pass on SKYLINE and ESTATE and visual polish on ISLAND

Saturday, July 14, 2012

More Gears of War Judgment Screenshots

Again few new screenshots of Gears Overrun gamemode have been released. Nick Donaldson did the most work and I did the second visual pass on this level. Mostly polishing work, bugfixing, optimizing and taking the screenshots. It is currently playable at ComicCon. Also the tutorial video that is shown on the show floor has been released. It shows the Rooftop level that I worked on for E3.

Tuesday, June 05, 2012

Back to Gears of War

Hey after I skipped the 3rd Gears of War I am now back and work on the 4th. Gears of War Judgment
I worked as an Environment Artist on this level shown currently at the E3. Nick Donaldson did the Leveldesign and Tomas Lidström helped me out with the lighting.

Sunday, May 06, 2012

I was asked to post some uncompressed highres screenshots of Dystopia

Show highres gallery on Photobucket

Tuesday, March 06, 2012

Head Sculpture

Just a quick bust too improve my scuplting skills and a test render with a hand painted texture.

Sunday, February 12, 2012

DYSTOPIA shortfilm released

Here is my Bachelor Project. 6 month of work all by myself.
There are two version of the film. One is my orignial where I used music form Nine Inch Nails. The other one was created later and uses music from Philipp Grünauer. Philipp is a fellow Student and he needed a project to finish all his courses at school. So he asked me if he can do an original score for my film.

also on vimeo:

Thursday, February 09, 2012

Sunday, February 05, 2012

Batman Arkham City Environments

I finaly had some time to play through Batman AC and make some screenshots. Those are the environments I worked on. All of this is team work and I can't take full credit. I think in the end almost everyone of the the great artists at Rocksteady worked on theses areas.

Zsasz Hideout

Mad Hatter
This was my favorite environment to work on. I had to do a all new set of assets and the huge pocketwatch was fun to make.

Demon Trails

Bane Hideout

Poison Ivy Lair

Arkham Entrance


Friday, December 30, 2011

Saturday, December 17, 2011

Dystopia Teaser Image 3

Puh last week of the Bachelor Project ahead. Almost finished YEAY!

Thursday, December 08, 2011

Monday, November 21, 2011

Dystopia Teaser Image

Just a teaser image for my Bachelor Degree Project. It is a 6 minute Sci-Fi shortfilm created with the UDK. The film is not done yet but most of the assets and animations are done so from now on it is mostly lighting and polish work. It has to be done on the 23rd of December but it won't be released befor the school presentation.