Monday, August 29, 2011

Close up with UDK


I got my robotic fly into UDK and I did some scale tests, checking on how close I can get to small objects without clipping problems. The length of the model is just 13 unreal units. I also did some testing with the DX11 tesselation feature. The lowpoly model is 20k triangles + tesselation.
Here is a quick screengrab out of the editor.